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[分享]Winter 09 SP18.1.0.16385 详解:
Winter 09 Service Pack 1 Build 8.1.0.16385 (from Build 8.0.0.15895)
PCB
?The Layer Name is no longer truncated in Pad properties dialog.
?Now the board outline edge and sheet outline edge will be drawn using the current configuration's "Board
Line Color" and the "Sheet Line Color" colors respectively.
?Fixed AV when interactive routing tool would attempt to hug around regions with specific geometry.
?Fixed the behaviour when remote desktop is used while AD is running with DirectX on. It will now use GDI
in the remote view, and restore DirectX when the local view is restored.
?Change the Action column name to "Body State" and the labels to "In Component" instead of "Remove
From Component" and "Not In Component" instead of "Add to Component".
?Now the "Move vertices" command will work only for copper pour polygon objects. If a cut-out region and
a polygon overlap there will no longer be any ambiguity when selecting this command. A new command
"Move Region Vertices" has been added to "Edit / Move" menu that will allow the moving of region
vertices.
?Designs that contain many objects on mechanical layers could produce slow DRC. Such conditions no
longer impact the performance of DRC.
?Internal plane cuts and relief patterns around offset pads in DirectX will now correctly draw around the
hole instead of the pad.
?Now the mirrored embedded board array will correctly generate rotated pads when exporting Gerber,
ODB++ or printing.
?Component clearance between extruded bodies had a bug preventing it from working reliably until
switching to 3D. This has been fixed.
?A bug in track dragging has been resolved. The issue occurred when a track that was part of a T junction
was dragged causing part of the junction to be ripped up.
?The Interactive Router now correctly cycles through the connection lines in response to the 'next routing
target' command.
?An issue where the differential pair polarity was sometimes reversed when pin swapping differential pairs
on a FPGA component has been rectified.
?Now any polygon pour placed on a mechanical layer will keep its state even after saving, closing and
reopening the PCB document.
?Drag selection boxes in DirectX will no longer be affected by masking or dimming.
?A move or rotate of a component that contains a board cutout did not update the board shape nor split
planes properly. A board cutout modification now affects the board shape and internal planes as
intended, whether the board cutout is placed on the board or found in a placed component.
?When dragging track ends if the command was canceling a bug existed that would create duplicate no
net tracks. The situation has been corrected.
?Fixed rounded rects with small corner radii disappearing in DirectX when zoomed out.
?Now the EscapeRoute will route only on layers that are enabled in the defined Routing Layers Rules.
?When the size of a via shape on a specific layer is set to a value that is less than the hole diameter,
utilities that rely on clearance around the via hole where not operating properly; particularly interactive
routing, DRC, and copper pour polygons. Processing is now improved throughout the system for via
shapes that are specified as smaller than the via hole.
?When the PCB Library panel is used to copy and paste multiple components from one PCB library to
another, some components could be left behind, while multiple duplicates of other components were
created. PCB library component copy/paste has been corrected.
?3D snapshots and 3D prints will now obey the orthographic projection setting.
?Fixed crash in PCTF.dll in DirectX mode when board contained invalid polygons without proper shape.
?When deleting multiple components from a PCB library by selecting them on the PCB Library panel, not
all components are deleted. PCB library delete of multiple components has been corrected.
?Now when editing the "Description" field the focus will remain in this field until the user leaves it (either by
clicking on a different control or by TAB out of the control).
?When an internal plane layer was added to a PCB design's layer stack, board edge pullback objects were
not auto-created. Board edge pullbacks are now properly created (and adjusted when an internal plane's
Pullback property is modified).
?Fixed crash during batch DRC check of un-routed net rule when net contained more than one
interconnected un-plated pad.
?Un-routed net violation caused by un-plated pad has a proper description in PCB Panel now.
?A scene containing many small polygons in DirectX will now build quicker.
?Fixed board outline and sheet not updating after creating a board with the PCB wizard.
?Fixed an incorrect opacity calculation in ordered blending. Transparent objects which previously appeared
too transparent will now draw correctly.
?Improved handling of comma as a decimal separator in PCB. Using "Find Similar" will now correctly
distinguish between tracks that are 0.2mm wide and 2mm wide.
?In DirectX, zero length tracks are now visible. This also fixes dots on "i"s in stroked text.
?When placing a Polygon Room in DirectX display mode, a phantom graphical line was rubber-banded
from upper left workspace location to current cursor location. This distracting graphical line has been
removed.
?Now dragging the corner between 2 tracks on a mechanical layer will work as expected.
?Modifying a Room object's layer property could produce an access violation, and render the Room as an
undisplayable object. This has been corrected.
?Now the Net Manhattan Length will be displayed in the PCB Panel Nets list view next to the Routed Net
Length.
?Due to a bug in previous versions of Altium Designer it was possible that a PcbDoc contained rooms on
invalid layers which resulted in them becoming invisible. Any such rooms are now moved to the top layer
at the point that the PcbDoc is loaded.
?When placing a Polygon Room, the system placed the Room object on the currently active layer.
Polygonal Rooms are now restricted to Top/Bottom layers, consistent with their layer designation, and
consistent with behavior of Rectangular Rooms.
?Now swapping columns will display the values using the current columns order instead of the default
order.
?When dynamically updating the 3D model used to define the PCB board outline the system will now
unhide the appropriate model sub parts.
?Now the inverted text will display correctly in DirectX graphical mode.
?Stopped the length-tuning graphical gauge from dimming in single layer modes.
?Now when changing the graphical view from 2D to 3D the first time the document will be zoomed to fit.
?Fixed 'disable roll' space navigator option.
?The lighting in 3D has been made to look more like summer 08 again.
?The floor shadow option is now obeyed.
?Now the "Reposition Selected Components" command will move the selected components to cursor if the
"Move component to cursor " option is selected in "Move Component" command "Choose Component"
dialog.
?Fixed a crash in the interactive route tool when a via is inside and connected to a pad.
?Fixed the interactive router for cases where the mouse was moved outside the workspace region, which
would result in excessive memory being consumed.
?Selection boxes in DirectX will no longer go dim or invisible in single layer modes.
?The multi threading pour options have now been removed from the Preferences/General page.
?With PCB List panel open, deletion of a dimension or component from a PCB design's graphic workspace
failed to remove the deleted object from the PCB List. The PCB List panel is now properly updated when
composite objects are deleted from the PCB design.
?Fixed cursor disappearing in PCB library after performing an 'align face with board'.
?Fixed a crash in the interactive route tools for some scenarios when pushing a via.
?Align face with board would inconsistently flip the object, or sometimes fail to place it at the level of the
board. This has been fixed.
?Fixed the appearance of transparent selection boxes in 3D
when using ordered blending.
?3D Body Textures now correctly load from PcbLib documents.
?Graphic workspace object selections that occur as a result of PCB panel selections could fail to
immediately update the PCB List panel and PCB Inspector panel. The PCB List and Inspector panels now
remain in sync with graphic workspace selections, whether objects are selected on the graphic
workspace or on the PCB panel.
?Fixed the interactive route tool to use the proper clearance rule when walking around signal and keepout
layer arcs.
?Now the full stack pads will always be drawn correctly in DirectX graphical view and Single layer Mode.
?Switching to and from the from-to editor in DirectX now refreshes the displayed connection lines.
?The board insight view in DirectX now respects the active layer, and pad and via text draws correctly.
?When signal layers are disabled in DirectX, solder mask layers will now display if they are enabled.
?The board insight view will now use GDI if the Use DirectX system option is unchecked.
?Now Highlighting during interactive editing in DirectX graphical mode works similar with the GDI graphical
mode.
?Fixed interactive route intermittent hang/crash when placing a via with the '2' key.
?Now the existing component bodies will be deleted if the "Delete Existing Bodies in Components" option
is ON when doing a batch update in the PCB Library editor.
?Now the "3D Body Color Opacity" field can be updated using the Component Body Manager dialog in
both "Interactive" and "Batch" modes.
?Added Locked column in Components treeview in PCB Panel so the user can see if a component is
locked or not.
?Now any empty polygons will be selectable.
?Polygon repour will no longer crash for certain neck removal settings.
?Interactive part swapping has being fixed so that it works correctly when a Schematic component has
subparts with common pins.
?The pin swap dialog has been improved when configuring a component with multiple subparts. Previously
the swap values entered were lost as the tabs of the dialog were selected.
?Rounded rectangular pads having corner radii that resolve to a size that is less than 14 mils could
produce errant DRC clearance violations. Distance calculation involving rounded rectangular pads has
been corrected, so these faulty violations no longer occur.
?All 3D body snap tools now allow you to select the bodies through other objects.
?Repeatedly hitting '0' will no longer cause the board to slide towards the bottom-right.
?The 3D visualisation view will no longer needlessly redraw multiple times whenever the main PCB
window gains focus, or after every middle-click zoom.
?Now the Snap Circle will no longer disappear in Single Layer Mode in DirectX graphical view.
?Ordered blending will now work properly in 3D prints and snapshots.
?The speed of "Move Polygon Vertices" command has been improved.
?Ctrl-shift-clicking on empty space no longer causes the highlight to be lost on all highlighted objects.
?When crossprobing with DirectX on, the scene will no longer do an unnecessary full rebuild.
?In DirectX, the display could sometimes lag many frames behind the cursor when panning or zooming.
This has been fixed.


[此贴子已经被作者于2009-2-21 19:14:14编辑过]

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